Online course creation for dummies

Smart campus efforts take advantage of the Internet of Things (IoT) to gain efficiencies from automation and analytics, often starting with building systems and energy usage. Creating an online course requires time, patience, ingenuity — and, often, technical expertise beyond the grasp of many instructors accustomed to teaching primarily face-to-face. Developers at Pennsylvania State University’s…

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Grappling with IoT growth on campus

Smart campus efforts take advantage of the Internet of Things (IoT) to gain efficiencies from automation and analytics, often starting with building systems and energy usage. But as IoT efforts expand to other parts of the university, including student success, some universities are experiencing growing pains working across disciplines to gather and analyze so much…

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edX begins testing a paywall

MOOC provider edX will be moving away from its current model of offering almost everything free. The nonprofit announced last month that the decision was intended to help it and its partners “achieve sustainability.” The first charge to be introduced is a “modest” support fee, according to a blog post on the change. The massive open online course…

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A tipping point for OPM?

Ten years ago, just three or four companies existed to help universities start online programs. Now by some counts, roughly three times that many are working with colleges — striving, and sometimes struggling, to expand their businesses. Is a shakeout in the offing? Most analysts and observers say yes, given the number of providers, the…

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Securing your reality: Addressing security and privacy in virtual and augmented reality applications

The increasingly rapid pace of technological advancement presents continual opportunities — and challenges — for the research and education communities. Most recently, advances in head-mounted displays (HMDs) for both virtual reality (VR) and augmented reality (AR) have made dramatic improvements in the devices’ efficacy and affordability. Since the early 1990s, higher education has been experimenting with VR, which is a computer-generated…

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