Educause explores future of extended reality on campus

An Educause project is examining the integration of 3D technologies — 3D scanning and printing, virtual reality and augmented reality — into education to create “extended reality.” The “Campus of the Future” initiative, sponsored by HP but fully run by Educause, defines the concept of “extended reality” as a spectrum that stretches from the real world at one end…

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No streaming during class

Purdue University students who were hoping to sneak in an episode of Queer Eye during their economics lecture are out of luck. The university recently debuted a pilot program that restricts access to five popular streaming sites — Netflix, Hulu, Steam, Apple Updates and iTunes — during class time in four of its biggest lecture halls. The new…

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A rubric for evaluating e-learning tools in higher education

As educational developers supporting the incorporation of technology into teaching, we are often asked by instructors for a tailored recommendation of an e-learning tool to use in a particular course. When they use the phrase e-learning tool, instructors are typically asking for some kind of digital technology, mediated through the use of an internet-connected device, that is…

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The myth of multitasking

Yes, cellphones and laptops do affect students’ grades, and no, students can’t multitask as well as they say they can. Arnold Glass, a psychology professor at Rutgers University at New Brunswick, and Mengxue Kang, a graduate student, recently published a study in Educational Psychology that they say reveals a causal link between cellphone and laptop use during class and poorer…

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